However, there are a few things to consider: All I had to do was write a few hours worth of tabletop. Game jams usually last three days max, and people crank out entire working videogames for those. This one ran through October 2013, so the theme was Halloween: we had to make a spooky adventure that could fit into a single session.Ī month seems long. Sometimes you try to complete extra challenges for an arbitrary bonus point or two ("I've included a recipe for the best Tim Tam lamingtons this side of Melbourne and filmed myself eating them while dressed as a hobbit"). "let's make fantasy RPGs that don't have any dang elves"), and you have a month to make a tabletop game that fits ("here's my card-based racing game, Dwarf Kart"). SA's Trad Games forum has regular contests with a pretty standard format: someone comes up with a theme (e.g. It started with a design contest on Something Awful. The game's setting and characters are its main selling point, so I'd like to look back on how they were created. Since then it's become pretty successful, with expansions being released and a visual novel in the works. Last year I released Breakfast Cult, an anime tabletop RPG about high school students solving occult mysteries, thwarting the plans of ancient gods, and backstabbing each other.
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